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Shawn Burdon
Shawn Burdon
Generalist Artist
Burnaby, Canada

Summary

I'm a seasoned multi-disciplinary artist with an interest in delivering creative and engaging content. For over 13 years, I've been helping clients build worlds and ideas. Currently, I work as a consultant, improving existing products for my client by documenting game functionality, developing art-related production pipelines, and creating and updating artwork.

I've worn many hats in my career: designer, writer, researcher, artist, and QA tester. As a result, I have a unique ability to quickly integrate into any project and to navigate complex challenges. My artistic and technical services help clients who struggle with content creation achieve their vision with effective, high quality assets.

Skills: modeling, animation, rigging, UI/UX design, graphic design, sprites, cinematics, asset integration, creative direction, Softimage, Maya, Photoshop, Unity.

Skills

2D Animation3D Animation3D ModelingCharacter AnimationLow-poly ModelingRenderingRiggingUI DesignGame DesignGame Development

Software proficiency

Softimage
Softimage
Maya
Maya
mental ray
mental ray
Spine 2D
Spine 2D
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
InDesign
InDesign
Slack
Slack

Productions

  • Toa box art
    • Video Game
      Trials of Ascension: Exile
    • Year
      2018
    • Role
      3D Animator
    • Company
      Forged Chaos
  • Raverun coverart
    • Mobile Game
      Rave Run
    • Year
      2017
    • Role
      2D Artist - Animator
    • Company
      Joox Media Inc
  • Tappytime coverart
    • Mobile Game
      Tappy Time
    • Year
      2014
    • Role
      Pixel Artist
    • Company
      Apsyon Inc
  • Apocalypsepluto coverart
    • Mobile Game
      Apocalypse Pluto
    • Year
      2013
    • Role
      3D Artist
    • Company
      Apsyon Inc
  • Gemtd coverart
    • Mobile Game
      Gem TD
    • Year
      2012
    • Role
      3D Artist
    • Company
      Niugnep Software LLC

Experience

  • 3D Animator at Forged Chaos
    October 2017 - June 2019

    At Forged Chaos, I was tasked with creating rigs and animation libraries for NPC creatures and player characters for the PC game Trails of Ascension: Exile. I was also responsible for developing and executing guidelines for asset organization, management, and optimization.

  • Lead Artist at Appsoft Technologies Inc.
    June 2016 - October 2017

    At Appsoft, I collaborated with other senior team members to manage new game projects. I assisted with the design and development of the creative vision of projects, including specifying game interfaces, writing design documents, and overseeing the implementation of game features and systems.

  • Animator - Technical Artist at WhaleTap
    February 2015 - June 2016

    At Whaletap, I assisted a small team of Unity developers in maintaining the look and style of their projects. I led artists in creating assets that met the technical requirements of each project and had a hand in developing characters, environments, effects and UI.

  • Senior Artist at Apsyon Inc.
    December 2012 - February 2015

    At Apsyon, I functioned as a bridge between artists, programmers, and teams working on multiple concurrent projects. I was responsible for researching art related production pipelines, fully supporting game assets from concept to completion, building UI/UX solutions, and ensuring projects achieved their artistic and technical goals.

  • Technical - Cinematic Artist at Overclock Ltd.
    June 2011 - December 2012

    At Overclock, I worked closely with team members across multiple disciplines to establish guidelines and best practices for mobile development. My responsibilities included rigging and animating characters, ensuring game assets met the technical requirements for cross-platform support, and creating promotional cinematics using a combination of in-game and pre-rendered footage.

  • 3D Artist at Niugnep Software
    December 2010 - January 2012

    At Niugnep, I was contracted to develop and implement a complete art package solution. My responsibilities included creating art assets, establishing production goals, documenting integration and optimization procedures, and managing outsourcing needs.

  • Technical - Character Animator at Vivid Digital Studios
    January 2010 - January 2012

    My responsibilities were to create character rigs and animation libraries. While working here, I developed a production pipeline for asset integration between Softimage and Unreal 3.

  • 3D Artist at Freelance
    April 2008 - June 2011