I'm a seasoned 3D Animator and Generalist Artist with a passion for bringing characters to life. I've been working in the game industry for over a decade making creative and engaging content.
At Topps, I prep and animate 3D assets for the mobile game Star Wars: Card Trader by Topps. I also assist with general 2D design work for card layouts and motion graphic elements.
At Forged Chaos, I was tasked with creating creature rigs and animation sets for the PC game Trails of Ascension: Exile. My role was later expanded to research, develop and execute methods for improving file organization, asset optimization, and load times within the project.
At Appsoft, I assisted the executive management team in evaluating and selecting projects for development. My position included creating design specs, visual mock-ups, and other conceptual pieces. Concurrently, I was also the Lead Artist for the unreleased mobile game The Baking Dead.
At Whaletap, I oversaw the art production of the unreleased mobile game Perfect Pass. My role involved discussed ideas and art direction with clients, documenting the asset development pipeline, and coordinating work between artists, coders and clients.
At Apsyon, I managed the art direction for several mobile games. My responsibilities included conceptualizing designs, creating templates and design specs, developing art assets, and ensuring projects achieved their design goals.
At Overclock, I designed creature rigs and animation sets for the unreleased mobile game Cryptogene. I was also responsible for developing promotional image renders, game cinematics and the company logo animation.
At Niugnep, I was contracted to develop a complete art package for the mobile game Gem TD.
At Vivid, I built character rigs and animation sets for the unreleased PC game Arafell. I was later promoted to Lead Animator for developing integration procedures and supporting the animation team.