Website powered by
Shawn Burdon
Shawn Burdon
3D Animator and Generalist Artist
Burnaby, Canada

Summary

I'm a seasoned 3D Animator and Generalist Artist with a passion for bringing characters to life. I've been working in the game industry for over a decade making creative and engaging content.

Skills

2D Animation3D Animation3D ModelingCharacter AnimationLow-poly ModelingRenderingRiggingUI DesignGame DesignGame Development

Software proficiency

Softimage
Softimage
Maya
Maya
mental ray
mental ray
Spine 2D
Spine 2D
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
InDesign
InDesign
After Effects
After Effects

Productions

  • Toa box art
    • Video Game
      Trials of Ascension: Exile
    • Year
      2018
    • Role
      3D Animator
    • Company
      Forged Chaos
  • Raverun coverart
    • Mobile Game
      Rave Run
    • Year
      2017
    • Role
      2D Artist
    • Company
      Joox Media Inc
  • Tappytime coverart
    • Mobile Game
      Tappy Time
    • Year
      2014
    • Role
      2D Artist
    • Company
      Apsyon Inc
  • Apocalypsepluto coverart
    • Mobile Game
      Apocalypse Pluto
    • Year
      2013
    • Role
      3D Artist
    • Company
      Apsyon Inc
  • Gemtd coverart
    • Mobile Game
      Gem TD
    • Year
      2012
    • Role
      3D Artist
    • Company
      Niugnep Software LLC

Experience

  • 3D Artist at The Topps Company
    August 2019 - Present

    At Topps, I prep and animate 3D assets for the mobile game Star Wars: Card Trader by Topps. I also assist with general 2D design work for card layouts and motion graphic elements.

  • 3D Animator at Forged Chaos
    October 2017 - May 2018

    At Forged Chaos, I was tasked with creating creature rigs and animation sets for the PC game Trails of Ascension: Exile. My role was later expanded to research, develop and execute methods for improving file organization, asset optimization, and load times within the project.

  • Senior Artist at Appsoft Technologies Inc.
    June 2016 - October 2017

    At Appsoft, I assisted the executive management team in evaluating and selecting projects for development. My position included creating design specs, visual mock-ups, and other conceptual pieces. Concurrently, I was also the Lead Artist for the unreleased mobile game The Baking Dead.

  • Lead Artist at WhaleTap
    February 2015 - June 2016

    At Whaletap, I oversaw the art production of the unreleased mobile game Perfect Pass. My role involved discussed ideas and art direction with clients, documenting the asset development pipeline, and coordinating work between artists, coders and clients.

  • Lead Artist at Apsyon Inc.
    December 2012 - February 2015

    At Apsyon, I managed the art direction for several mobile games. My responsibilities included conceptualizing designs, creating templates and design specs, developing art assets, and ensuring projects achieved their design goals.

  • 3D Artist at Overclock Ltd.
    July 2011 - December 2012

    At Overclock, I designed creature rigs and animation sets for the unreleased mobile game Cryptogene. I was also responsible for developing promotional image renders, game cinematics and the company logo animation.

  • 3D Artist at Niugnep Software
    March 2011 - January 2012

    At Niugnep, I was contracted to develop a complete art package for the mobile game Gem TD.

  • 3D Animator at Vivid Digital Studios
    January 2010 - March 2011

    At Vivid, I built character rigs and animation sets for the unreleased PC game Arafell. I was later promoted to Lead Animator for developing integration procedures and supporting the animation team.

  • 3D Artist at Freelance
    April 2008 - June 2011